Product Design Weekly

Insights from fields like user experience, agile development, marketing and of course product design.

Product Design Weekly
  • Every Wednesday at 12:00
  • #38
  • 9 readers
  • Jan Mikula
  • 25 Kč monthly

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NN Group

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Tesla’s Touchscreen UI: A Case Study of Car-Dashboard User Interface

Summary: Vehicle controls should be easily accessible and require minimum attention from drivers, while driving-related information should be displayed clearly and understandably.

For those of us who learned how to drive a few decades ago, driving a modern car is a completely different experience. New cars come with rear-view cameras, obstacle sensors, parking assistance, lane-change assistance, adaptive cruise controls, autopilot driving, and even web browsers. Many of these features should make driving a safer and more comfortable activity. And they will — but only if car designers understand the most basic fact about human attention: it’s limited. And if they design these sophisticated car features so that they don’t take away cognitive resources from the basic task, which is driving.

Read the article (9 min read)
UX Planet

UX Planet

How to Design an Awesome Sauce UX for Search and Navigation?

User Experience must be invisible; as effortless as more complex it gets. UX takes into account the needs, demands, and expectations of the users. At the same time, it is quintessential to confer the value proposition and call-to-action of your business.

User Experience gets simpler by understanding and implementing the best practices for your business model. Clichéd enough?

User Experience goes above and beyond understanding the users, the milieu, business, competitions, tractions, design models, and more. There are a number of elements to think on when designing the UX behind the screens.

Read the article (3 min read)
NN Group

NN Group

10 Usability Heuristics Applied to Video Games

Summary: Following Jakob Nielsen’s 10 heuristics for user-interface design will improve the user experience of video games.

Video games may seem very different from websites or apps: they don’t usually have a practical goal (such as to inform people or help them create an artifact), but instead they aim to entertain. Yet, Jakob Nielsen’s 10 heuristics for user-interface design are applicable in both cases.

Let’s take a look at each of these heuristics and see how they apply to video games.

1.Visibility of system status

The system should always keep users informed about what is going on, through appropriate feedback within reasonable time. (Read full article on visibility of system status.)

Communicating system status is vital to helping users determine what to do. In video games, feedback is particularly important so that players know whether their interaction was executed.

Read the article (9 min read)
UX Planet

UX Planet

Top 4 Basic Mobile UX Interactions

Modern mobile apps are highly interactive digital experiences. When we design mobile apps, we no longer can rely on static mockups merely because they won’t convey the essential part of the mobile experience — interactions.

Interactions help bring our prototypes to life in a way that comes very close to the actual end product that we design for.

ProtoPie is a tool that allows designers to create complex animated effects without a single line of code. The beauty of ProtoPie is that it’s totally up to you how sophisticated your interactions should be.

Here are four basic interactions that you can create with ProtoPie:

1. Hamburger Menu

Hamburger menu is one of the most frequently used patterns in mobile apps. While UX experts still arguing whether the hamburger menu is good or bad in terms of user experience, mobile designers rely on this pattern when they have to provide more than five navigation options.

Read the article (5 min read)
UX Planet

UX Planet

Top UI/UX Design Works for Inspiration — #54

UI & UX Design Inspiration

Every day most digital designers look for inspiration on sources like Dribbble. In a large stream of the works, it is very easy to miss some quality shots with small number of likes and comments.

We decided to change that and every week showcase some of the recent cool shots of young designers who didn’t get much attention of the community. Here they are:

👨‍🎨 Sebastian Stapelfeldt

👨‍🎨 Oleg Frolov
👥 AR / VR

👨‍🎨 Gabe Becker
👥 Ramotion

Read the article (1 min read)


Made with Studio #61

Screen design. Redesigned.

A new platform, inspired by the world’s best design teams.
Design, prototype & animate — all in one place.

Remote Working website by Daniel Hurst
Read the article (1 min read)


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